Living Shadow. In dim light or darkness, the shadow dragon has resistance to all damage that isn’t force, psychic, or radiant.
Shadow Stealth. In dim light or darkness, shadow dragons can Hide as a bonus action.
Sunlight Sensitivity. The dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight while in direct sunlight.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 7 (2d6) necrotic damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Shadow Breath (Recharge 5–6). The dragon can exhale a 60-ft cone of roiling shadowy fire. Every creature in its path must make a DC21 Dexterity saving throw to avoid taking 63 (16d6) fire damage on a failed save or half damage on a successful one. If a humanoid dies from this damage, the undead corpse reanimates and acts under the command of the Shadow Dragon.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
Shadow dragons appear as wormlike dragons of lighter and darker shadows. The bat-like wings are semitransparent, as is most of the body. If someone is trying to spot a shadow dragon, the eyes, pools of feral gray opalescence, are the easiest to detect. Then, however, it is usually too late.
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