Huge Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 31 (5d6 + 15)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
8 (-1)
Skills Athletics +2, Stealth +3
Damage Resistances Acid, Poison
Condition Immunities Exhaustion
Senses Blindsight 20, Darkvision +40, Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

On the Prowl. Acrocanthosaurus will bite prey and track them until they bled out. Acros have boundless endurance and are therefore immune to exhaustion.

Serrated Teeth. Every bite attack from the Acro causes an additional 1d12 bleed damage at the start of the target's turn. This continues until the target succeeds on a DC 14 Constitution saving throw which they roll at the start of their next turn after the bite attack landed.

Actions

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 25 (5d6 + 10) slashing damage. The target must succeed on a DC 14 Dexterity saving throw or be grappled. If the target is larger than the Acrocanthosaurus then it is only grappled. If the target is smaller, then it is restrained. A DC 12 strength saving throw breaks the Acros grasp.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Monster Tags: Dinosaur

Habitat: DesertForestHill

StorminMormon2197

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