Shutdown. If targeted by dispel magic, the horror must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute or until it takes any damage.
Unusual Nature. The horror doesn’t require air, food, drink, or sleep.
Multiattack. The horror makes one Bite attack and two Rotating Saw attacks, or it makes two Lightning Jolt attacks.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Lightning Jolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10 + 2) lightning damage.
Spelljamming Helm Interface. The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is already attuned to the helm, that creature’s attunement to the helm ends when the horror’s attunement begins. The horror can operate the helm even though it isn’t a spellcaster. The horror can detach from the helm as a bonus action, which ends its attunement to the helm.
Description
Clockwork horrors are ruthless insectile automatons— eldritch machines encased in adamantine or some other precious metal. They roam Wildspace in commandeered spelljamming ships, gathering the precious metals and crystals they need to build more of their kind. Clockwork horrors have no goal beyond replication and will stop at nothing to create new clockwork horrors. The time it takes for a clockwork horror to build another of its kind, assuming it has the requisite materials, is approximately ten days.
The body of a clockwork horror is about two feet in diameter, but the legs give it an overall diameter of four feet. Embedded in the front of its head is a crystal that enables the clockwork horror to see.
Clockwork horrors communicate with each other by means of clicks, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first clockwork horror was the brainchild of a thri-kreen artificer. A horror can also emit light from its crystal eye, issuing dot-and-dash messages to other creatures that can see the light. Creatures besides clockwork horrors can learn this blinking light code, which is called Ziklight.
When another creature gets in its way, a clockwork horror attacks that creature with its razor-sharp mandibles and two tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body.
When a clockwork horror dies, the magic that created it consumes it over a period of 1 minute. Its metallic body and crystal eye degrade rapidly until nothing is left but a small heap of glittering dust.
ALL YOUR BASE ARE BELONG TO US.
Glitter Daleks!
These are like replicators from Stargate SG-1 with buzz-saws. Terrifying little buggers.
these are setting enders. absolutely terrifying
That's exactly where my mind went when I heard their goal was replication. I want to homebrew a smaller, less-deadly version that replicates faster to better match that. They can be fodder, like when you add more goblins to an encounter.
A spell attack is the roll you make to hit with a spell!
As such Clockwork horror cannot use Lightning Jolt because it is NOT a spell.
Oh dear
What the hell are you talking about? That is NOT how that works.
Buzz Droids!!!
Yeah!!!
I cant not wait to have one of these rip and tear it way out side of something body.
shoot why, stop at only one?
All your base.
All your base.
it literally says 'Ranged Spell Attack' . Try again.
Re: Jeremy Crawford
I think this is a bit more than clockwork, just high tech bobot
Space Tics
You must construct additional modrons...
strange, its bite attack is strength, its sawblades appear to be dex, but it's lightning jolt makes me think it is constitution based. Genasi and monsters are some of the only ones that use their physical prowess as part of their casting which is what drew me in to comment on this.
the fact that their body turns to dust when they die makes me think that it isn't as much a physical construct as it is energy being shaped and formed to have a construct shape, which there are living spells so... I guess tiny servant and a humunculus drone got together and made terrible mistakes.
Where’s the rest of them?!
Grey goo!