Flight. This creature can fly.
One-Winged Angel . This creature has +4 to Initiative,
K.N.I.G.H.T. This creature has +3 to attack rolls
Spellcasting.
5th level Spells: Flame Strike,
Part of the Program. Once per day, this creature may summon a Veteran. The Veteran is named Fallen Hero. It has a greatsword as its weapon.
Action Melee Attack. 8ft Blade: +3 to hit, reach 10 ft., 1 target. Hit: 16 (2d12 + 3) slashing] damage.
Action Ranged Weapon. Mayko Energy. +2 to hit, reach 25ft, 1 target. Hit: 2d8+1 bludgeoning damage.
Son of the Evil. This creature may make a second movement action
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A creature from another world. It looks human, but people who see it have a feeling that something is off about it. Sports long, white hair, and wears a long, black coat. It wields an impossibly long sword resembling a katana. Has a large white feathered wing protruding from his right shoulder
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments