Medium Humanoid (Angel, Demon), Chaotic Evil
Armor Class 21 Mage Armor
Hit Points 129 (15d10 + 14)
Speed 30 ft., Fly 30 ft.
STR
17 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
19 (+4)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +8
Skills Intimidation +3
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 16
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Flight. This creature can fly.

One-Winged Angel . This creature has +4 to Initiative,

K.N.I.G.H.T. This creature has +3 to attack rolls

Spellcasting. 
5th level Spells: Flame Strike, 

 

 

 

Actions

Part of the Program. Once per day, this creature may summon a Veteran. The Veteran is named Fallen Hero. It has a greatsword as its weapon.

Action Melee Attack. 8ft Blade: +3 to hit, reach 10 ft., 1 target. Hit: 16 (2d12 + 3) slashing] damage. 

Action Ranged Weapon. Mayko Energy. +2 to hit, reach 25ft, 1 target. Hit: 2d8+1 bludgeoning damage.

Bonus Actions

Son of the Evil. This creature may make a second movement action

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A creature from another world. It looks human, but people who see it have a feeling that something is off about it. Sports long, white hair, and wears a long, black coat. It wields an impossibly long sword resembling a katana. Has a large white feathered wing protruding from his right shoulder

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DrCrowSferatu

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