Angelic Weapons. The angel's weapon attacks are magical. When the Angel of grace hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The Angel of Grace's spellcasting ability is Charisma (spell save DC 16). The Angel can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, mage hand, Aid
2/day each: Guardian of Faith, Freedom of Movement, Dimension Door, Calm emotions
1/day: Otto's Irresistible Dance
Evasion. If the Angel of grace is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Magic Resistance. The Angel of Grace has advantage on saving throws against spells and other magical effects.
Multiattack.The angel makes three melee attacks.
Long sword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage plus 10 (2d8) radiant damage.
Healing Touch (3/Day). The Angel of Grace touches another creature. The target magically regains 16 (3d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Parry. The angel adds 3 to its AC against one melee attack that would hit it. To do so, the Angel of grace must see the attacker and be wielding a melee weapon.
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