Lighter Than Air. The golem takes no damage from falling. The golem gains disadvantage on all saving throws against spells that manipulate the air, such as gust of wind.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (1d4 + 3) bludgeoning damage.
Rain Lift. The gelm rises up to 200ft into the air, expelling rain underneath it. It can reamain at this elevation for up to one minute, and is able to walk across the air as if it were ground. The golem can carry up to 500 lbs as part of this movement.
Cloud Cover. The golem releases a thick fog from its body in a radius of 40ft. All other creatures within the fog are obscured. the golem is able to sense the location of other creatures withing the fog.
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