Armor Class
14
Natural
Hit Points
30
(8d12 + 8)
Speed
30 ft., Swim 30 ft.
STR
19
(+4)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Skills
Perception +2
Senses
Blindsight 10 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
When first taking damage, Armadillo rolls up and cannot take further damage until it unrolls. When unrolled, AC increases by 3
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Description
A red and orange striped worm, it's covered in metal plates that combine when it rolls to create an impenetrable fortress said to be harder even than steel.
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