Huge Beast, Unaligned
Armor Class 14 Natural
Hit Points 30 (8d12 + 8)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Perception +2
Senses Blindsight 10 ft., Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

When first taking damage, Armadillo rolls up and cannot take further damage until it unrolls. When unrolled, AC increases by 3

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 6 (1d4 + 4) piercing damage.

Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Description

A red and orange striped worm, it's covered in metal plates that combine when it rolls to create an impenetrable fortress said to be harder even than steel.

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUnderwater

Lidariel

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