Angelic Weapons. The Ishim's weapon attacks are magical. When the Ishim hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Innate Spellcasting. The Ishim's spellcasting ability is Charisma (spell save DC 15). The deva can innately cast the following spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Ishim has advantage on saving throws against spells and other magical effects.
Multiattack. The Ishim makes two melee attacks.
Spear. Melee/Ranged Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) piercing damage plus 9 (2d8) radiant damage. The spear has a thrown range of 40/120 and can be called back to the Ishim's hand as a bonus action.
Healing Touch (6/Day). The Ishim touches another creature. The target magically regains 17 (3d8 + 5) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Change Shape. The Ishim magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice).
In a new form, the Ishim retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Description
The Ishim is a lesser angel, weaker than Devas and Planetars but more likely to be encountered by adventurers. Like all angels, Ishims are driven to destroy the forces of evil and may seek out allies to help accomplish that task.
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