Large Elemental, Neutral
Armor Class 15 (natural armor)
Hit Points 126 (13d10 + 50)
Speed 30 ft., Swim 30 ft., Fly 15 ft.
STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Acid, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages Primordial, Undercommon but cannot speak it
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Blood Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch, without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) necrotic damage.

Blood Drain (Recharge 4–6). Each creature in the elemental's space must make a DC 15 Strength saving throw. On a failure, a target takes 15 (2d10 + 4) necrotic damage. If it is Large or smaller, it is also grappled(escape DC 15). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target is pushed out of the elemental's space.

The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 15 (2d10 + 4) necrotic damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 15 Strength check and succeeding.

The elemental can also drain the blood of a creature that is freshly dead (whose blood is not dried). If it does so, it gains a number of d4's equal to the number of hit dice of that creature, as temporary hit points.

Monster Tags: Elemental

Habitat: SwampUnderdarkUrban

thelucky13th2005

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