Spellcasting. The battlemage is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The battlemage has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, ray of frost, shocking grasp
1st level (4 slots): chromatic orb, mage armor, magic missile, witch bolt
2nd level (3 slots): blur, misty step, scorching ray
3rd level (3 slots): counterspell, fireball
4th level (2 slots): fire shield
Spell Slinger (3 / long rest): When the battlemage uses its action to cast a spell, it can cast a cantrip as a bonus action.
Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage, 6 (1d8 + 1) bludgeoning damage if wielded with two hands.
Arcane Ward. The battlemage adds 3 to its AC against an attack that hit it, potentially causing the attack to miss.
Description
A battlemage hones their magic to aid soldiers in battle. These mages are often part of a military and have extensive physical and magical training.
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