Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 55 (7d8 + 14)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, Athletics +4, History +6, Survival +4
Damage Resistances Damage from Spells
Senses Passive Perception 11
Languages Any two languages
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The battlemage is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The battlemage has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, ray of frost, shocking grasp

1st level (4 slots): chromatic orb, mage armor, magic missile, witch bolt

2nd level (3 slots): blur, misty step, scorching ray

3rd level (3 slots): counterspell, fireball

4th level (2 slots): fire shield

Spell Slinger (3 / long rest): When the battlemage uses its action to cast a spell, it can cast a cantrip as a bonus action.

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 1) bludgeoning damage, 6 (1d8 + 1) bludgeoning damage if wielded with two hands.

Reactions

Arcane Ward. The battlemage adds 3 to its AC against an attack that hit it, potentially causing the attack to miss.

Description

A battlemage hones their magic to aid soldiers in battle. These mages are often part of a military and have extensive physical and magical training.

Monster Tags: NPC

Habitat: Urban

Jothrax

Comments

Posts Quoted:
Reply
Clear All Quotes