Medium Humanoid, Chaotic Neutral
Armor Class 18 some coat thing idk lol
Hit Points 140 (10d10)
Speed
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +8
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resist A. Spells casted at the 5th level do not affect Archer.

Independent Action EX. Archer doesn't need a master.

Rudra Avatara EX: this allows Archer to add a d10 to his rolls hit rolls once per long rest.

Allows Archer to add d20 to his damaging rolls.

Debuff's such as stun's or frightened don't affect Archer if they are casted at the 4th level

Divinity A+: Damage that Archer deals is unaffected by any form of damage nullification (but still affected by any damage reduction)

 

Actions

Chakram. Melee weapon attack: +10 to hit, reach 60ft, target 1, 2d10+5, slashing type damage.

Chakram(Projectile). Ranged Weapon attack : +5 to hit, reach 120ft, 1 to 3 targets, 2d10+4 piercing damage. burns enemy's for 2 rounds for d10 damage.

Chintamani B. Archer or his master can be immune to damage until the masters or archer's next turn.

Violating the Chivalric Code A: Archer gets advantage on damaging rolls, everytime archer attacks the enemy the enemy's armor class goes below 1 every hit, skill last 3 rounds and can only be used once per long rest.(this also apply's to his np hitting.)

Maharatha A+: Archer gain's advantage on DEX throws for one round

This skill repeat's "Violating The Chivalric Code A" and "Rudra Avatara" at the same time, at the cost of Reducing Archer's Armor class by 6 for the remaining time the skill is active. this can only be used once per long rest.

Noble Phantasm: Sudarshan Chakra Yamaraj: His Weapon Enlarges and spins rapidly. Roll to hit +10. roll 10d20.after damage is done, their defensive buff's are removed.

Reakon

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