Medium Humanoid, Chaotic Neutral
Armor Class 15 Natural armor
Hit Points 155 (10d12 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)
Senses Darkvision 100 ft., Passive Perception 15
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Special Trait Name. Enter the description for your special trait.

Sea of Darkness. The Black Globe Puppet creates a dark ball-shaped with an area of 20 ft., centered on itself. Every creature within said area must succeed a 15 Dexterity saving throw or be knocked stunned for one turn. If at least one saving throw has failed, Black Globe Puppet can make one Void Blast attack against it as one bonus action If three or more creatures succeeded the saving throw, the Black Globe Puppet takes samage equal to 5% of it's max Hit Points. Can be used twice per encounter.

Actions

Deep Shadow. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) slashing damage. 

Void Blast. Ranged Weapon Attack: +6 to hit, range 10/20 ft., four targets within 10 ft. of each other. Hit: 13 (2d8 + 4) force damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action .

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Black Globe Puppet is a purely black humanoid entity, 6 ft. tall, with a glowing purple eye in the middle of it's head and three black ropes streching upwards.

When attacking, the Black Globe Puppet can creates a Blade of Darkness for its Deep Shadow attack. The eye in the middle of its head shoots a small, pink blast when using the Void Blast attack. The area of the Sea of Darkness mainly invisible, except for the outline. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Underdark

Limeslime1234

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