Small Humanoid (Goblinoid), Neutral Evil
Armor Class 17 (chain shirt, shield)
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws CON +3
Skills Investigation +5, Perception +2, Stealth +6
Damage Resistances Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Battle Stack. Up to ten Batiri goblins can stack on top of each other.

Lots of Eyes. When the goblin has 4 allies within 20 feet they can  use a bonus action to make a Perception check on their turn.

Poison Lord: The Batiri poison lord has a large arsenal of poisons at their control.

1. Giant centipede poison. The target must succeed on a DC 13 Constitution saving throw or take 10(3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

2. Giant frog slime. The target must succeedon a DC 13 Constitution saving throw or The creature has disadvantage on any attack roll against a target more than 30 feet away and disadvantage on perception checks for one minute. If the saving throw fails by 5 or more, the creature is blinded until the end of their next turn.

3. Glow Jam. The target must succeed on a DC 13 Dexterity saving throw or be covered in a fluorescent ooze for one minute. The affected creature sheds dim light in a 10-foot radius.Any attack roll against the affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

4. Red moss poison.   A creature subjected to this poison must succeed on a DC 13 Constitution saving throw, or take 3(1d6) poison damage and have its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. If the saving throw fails by 5 or more, the creature takes 2d6 poison damage instead.

5. Blue moss poison.     A creature subjected to this poison must succeed on a DC 13 Constitution saving throw, or take 3(1d6) poison damage and have its speed is reduced by 10 feet for one minute. At the end of each of its turns, the creature can repeat the saving throw. on a succesful save the creature is no longer slowed. If the saving throw fails by 5 or more, the creature has its speed reduced for one hour instead

6. Yellow moss poison.  The target must succeed on a DC 13 Constitution saving throw, or take 3(1d6) poison damage and be poisoned for one minute. If the saving throw fails by 5 or more, the creature is poisoned for one hour instead

Actions

Quick poison. The goblin applies a random (roll a d6) poison to 2 darts and attacks twice with his blowgun.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Glowing Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 3) piercing damage and the creature must save versus the Glow jam poison. The javelin sheds dim light in a 10-foot radius after being thrown.

Blowgun.  Ranged Weapon Attack: +5 to hit, range 25/100 ft., one target. Hit: 4 (1d4+3) Piercing damage and a chosen poison.

 

 

 

Reactions

Toxic Belch.  As a reaction, the goblin can burp a cloud of poison at an attacking creature it can see within 5 feet of it. The target has disadvantage on the triggering attack and must succeed on a DC 13 Constitution saving throw or be blinded until the start of their next turn.

Description

The Batiri poison lord is the keeper of poisons for their tribe. They milk the giant centipedes, scrape the slime off the giant toads, and harvest the Faerie flies to help supplement the Goblin army with their variety of poisons and concoctions. They spend most of a battle trying to help set up the  battlefield for their allies to attack, or by passing out one of their many poisons.

Previous Versions

Name Date Modified Views Adds Version Actions
1/11/2019 4:42:42 PM
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1/11/2019 5:55:13 PM
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1/11/2019 6:04:33 PM
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1/12/2019 1:50:40 PM
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1/12/2019 3:23:26 PM
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1/13/2019 2:26:26 AM
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2/5/2019 5:17:41 PM
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2/15/2019 1:38:42 AM
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Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

Haikumagician

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