False Appearance. While the barkskin remains motionless, it is indistinguishable from a normal tree stump or fallen log.
Regeneration. The Barkskin regains 10 hit points at the start of its turn if it has at least 1 hit point, unless it has been hit by fire damage this current turn.
Multiattack. The barkskin makes two melee attacks.
Bite. Melee Weapon Attack: [rollable]+4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shield. When a creature makes an attack against the ally of the barkskin, the dryadlin grants a +2 bonus to the ally AC if the dryadlin is within 5 feet of the ally.
Description
A unique type of tree called the cainomtand tree produce these small creatures called dryadlins which are connected to the tree.
cover in thick layer of harden bark the barkskin is no easy nut to crack
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