Medium Plant, Unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
3 (-4)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Piercing, Psychic, Slashing
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 6
Languages Druidic born from the cainomtand tree they are the birth right of the druidic crafts --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

False Appearance. While the barkskin remains motionless, it is indistinguishable from a normal tree stump or fallen log.

Regeneration. The Barkskin regains 10 hit points at the start of its turn if it has at least 1 hit point, unless it has been hit by fire damage this current turn.

Actions

Multiattack. The barkskin makes two melee attacks.

Bite. Melee Weapon Attack: [rollable]+4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Reactions

Shield. When a creature makes an attack against the ally of the barkskin, the dryadlin grants a +2 bonus to the ally AC if the dryadlin is within 5 feet of the ally.

Description

A unique type of tree called the cainomtand tree produce these small creatures called dryadlins which are connected to the tree.

 

cover in thick layer of harden bark the barkskin is no easy nut to crack

Habitat: ForestSwamp

mattrickster

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