Armor Class
18
(natural armor)
Hit Points
136
(16d10 + 48)
Speed
40 ft., fly 80 ft., swim 40 ft.
STR
19
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
14
(+2)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
DEX +4, CON +6, WIS +4, CHA +2
Skills
Deception +5, Perception +4, Stealth +4
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages
Draconic
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Amphibious. The dragon can breathe air and water.
Dreadful Glare. The dragon targets one creature it can see within 60 feet of it. If the target can see the dragon, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the dragon's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare for the next 24 hours.
Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30‐foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Description
A slain dragon brought back to life by evil magic. It has no feelings or remorse, and it's only intentions are to kill to keep living.