Medium Humanoid (Warlock, Water Genasi), Chaotic Good
Armor Class 14 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft., Swim 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +4, CHA +4
Skills Insight +3, Perception +3, Persuasion +4
Damage Resistances Acid
Senses Darkvision 60 ft. , Passive Perception 13
Languages Aquan, Common, Elvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. Ursula can breathe air and water.

Actions

Multiattack. Ursula makes two Cutlass or Acid Bolt attacks. She can replace one attack to cast a spell.

Cutlass. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 2) slashing damage.

Acid Bolt. Ranged Spell Attack: +4 to hit, range 90 ft., one target. Hit: 11 (2d8 + 2) acid damage immediately and 1d4 acid damage at the end of the target's next turn.

Spellcasting. Ursula casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

1/day each: armor of Agathys, arms of Hadar, thunderwave

Description

Familiar. Ursula’s familiar throughout the adventure is a screeching monkey named Mr. Jiggles. It uses the oblex spawn stat block, but deals acid damage instead of psychic damage, and is immune to acid damage. Whenever Ursula regains hit points while her familiar is within 100 feet of her, she treats any dice rolled to determine the hit points she regains as having rolled their maximum value for her.

BATTLE CHATTER SAMPLE QUOTES

“Okay team, they’re off-balance. Rally!” “Have you had enough?” “Yeah, just give up. You’re finished.”

Monster Tags: NPC

Sylvanborn

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