Small Beast
Armor Class 8
Hit Points 17 (2d10 + 7)
Speed 120 ft.
STR
11 (+0)
DEX
15 (+2)
CON
7 (-2)
INT
9 (-1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws CON +0, WIS +3
Senses Passive Perception 9
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Battle Formation. They usually appear in groups.

 

Actions

Roll Call. Can summon up to 4 more Blood Bats. You must roll a 1d20 to see if it activates, and roll a 1d4 to see how many blood bats spawn.

Claw. Unarmed Strike Attack: +2 to hit, reach 5 ft., 1 target. Hit: 12 (2d12 + 0) Piercing damage. 

Poison Dart. Dart Attack: +3 to hit, range 20/60 ft., 1 target. Hit: 7 (1d12 + 1) Piercing damage. If you are hit by this, roll a DC 10 Constitution Saving Throw or be poisoned.

Bonus Actions

For it's bonus action, it has 2 options. 1 - it can use another attack. 2 - It can fly towards the nearest enemy and bite them, dealing 5 damage no matter what.

Reactions

If you get too far away from the bat (60 ft. or more) it will fly towards you.

Description

A bat possessed by... the demons plaguing Earth. Yeah, that. We know very little about this thing, but 1 thing we do know is that you might wanna get close to it. It can and will shoot poison darts at you that can and will kill you.

Habitat: DesertUrban

paxalex_person

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