Unified Command: If a Black Cowl is in the presence of a commanding officer, captain, or other leader, and as long as one or more other Black Cowl Solider is nearby, each Black Cowl will heal 1d6 damage every round at the beginning of their turn. The source of this is a pendant (referred to as their "Coin") which they all wear under their armor. If this pendant is destroyed or taken from the Cowl, the effect ends for the individual. If the Coin is destroyed or taken from the leader or commander, the effect ends for every Cowl in the Party.
Multiattack. The Black Cowl makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
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