Swarm. The mob can occupy another creature's space and vice versa, and can move through any opening large enough for a Medium human. The mob can't regain hit points or gain temporary hit points.
Pin. A Large or smaller creature that the mob surrounds is also grappled by it (DC 13 escape)
Volatile. The mob is susceptible to rhetoric. DC 14 Charisma (Performance) check can disrupt their anger, giving them disadvantage on attacks and skill checks that round.
Pummel. Melee Weapon Attack: +5 to hit, reach 0 ft., one target creature in the mob's space. Hit: 18 (5d6) bludgeon damage, or 7 (2d6) bludgeoning damage if the mob is bloodied.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
Previous Versions
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2/5/2019 9:30:22 PM
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Posted Feb 11, 2021This is really good, and perfect for when the party inadvertently gets a group of commoners to fight for them!