Medium Humanoid, Chaotic Evil
Armor Class 14 Natural Armor (Hide)
Hit Points 75 (6d12 + 18)
Speed 90 ft.
STR
15 (+2)
DEX
9 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws STR +4, CON +6
Skills Intimidation +25, Perception +4, Stealth +3
Damage Vulnerabilities Fire, Slashing, Thunder
Damage Resistances Bludgeoning, Piercing
Damage Immunities Cold, Lightning
Condition Immunities Blinded, Deafened, Poisoned
Senses Darkvision, Passive Perception 18
Languages Common Can't Speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Tough Hide. Bane Wolf has tough skin, raising its AC by 1 every 10 turns

Keen Hearing and Smell. The Bane Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Legendary Actions

Death Stare. 8-10 cooldown. Affects any target in its line of sight. Target must make a 12 Constitution Saving throw, or their health will go down 3/4.

Description

A Bane Wolf is a savage predator that appears as a humanoid wolf

Monster Tags: Shapechanger

Habitat: ForestGrasslandHillSwamp

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