Large Monstrosity, Unaligned
Armor Class 12 (natural armor)
Hit Points 34 (3d10 + 3)
Speed 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
17 (+3)
CHA
10 (+0)
Saving Throws INT +3, WIS +5
Damage Resistances Slashing
Senses Darkvision 30 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spider Climb. The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

 *Breath Weapon. The Hell Badger can exhale a 30-foot cone of acid. Any creature in the range of this must make a DC 13 Dexterity saving throw or take (4d6) acid damage on a failed save, and half as much on a successful one. This can be used a number of times equal to the Hell Badger's Proficiency Bonus.

Description

A giant lizard can be ridden or used as a draft animal. Lizardfolk also keep them as pets, and subterranean giant lizards are used as mounts and pack animals by drow, duergar, and others.

Monster Tags: Misc Creature

Habitat: CoastalDesertForestSwampUnderdark

MissingPeace