Godly Might (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, their current hit point total instead resets to 300 hit points, and they regain any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour.
Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of the Elven God after their Chromatic Wrath activates.
Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed instead.
Innate Spellcasting. Aspect's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no components:
At Will: Misty Step, Detect Magic
5/day: Levitate, Faerie Fire,
3/day: Dispel Magic, Invisibility
1/day: Greater Invisibility, Summon Fey
Multiattack. The aspect makes up to 4 attacks.
Ancient Moonblade. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 31 (1d10 + 3d6 + 15) slashing damage.
Additionally, the Moonblade scores a critical hit on a roll of 19 or 20, and if the weapon scores a critical hit, it deals an additional 6d8 damage.
Ancient Oath Bow. Ranged Weapon Attack: +19 to hit, range 120/500 ft., one target. Hit: 25 (1d8 + 3d6 + 10) piercing damage.
The aspect can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aspect regains spent legendary actions at the start of its turn.
Attack (Costs 1 Action). The aspect makes one Moonblade attack.
Fey Jump (Costs 1 Action). The aspect teleports 30 ft in any direction.
If the aspect's Godly Might trait has activated in the last hour, they can use the options below as legendary actions.
Shield of the Fey (Costs 2 Actions). the Aspect manifests a swarm of ethereal fey creatures around themselves. They gain 50 temporary hp until the start of their next turn.
Holy Barrage (Costs 3 Actions). the Aspect calls down a barrage of holy arrows. all creatures within 120 ft of the aspect must make a DC 25 dexterity save or take 24 (7d6) radiant damage.
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