Special Trait Name. Fire rain-2d4 fire in a 200ft sphere 4 times pwer long rest auto hits
Action Name. fire dash 20ft in a straight line everything in the line gets hit with 1d4 unblockable and another1d4 if it hits 4 times per long rest +2 to hit
Action Melee Attack. fire bomb. 1d6 fire dmg+knocked prone one per short rest +2 to hit after attacking it moves 60ft
Action Ranged Attack. flammenverfer +2 to hit 1d4 necrotic damage guarenteed, another d6 if it hits
it can attack twice, hover 15ft move 30
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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