Armor Class
12
natural armor
Hit Points
40
(9d8 + 10)
Speed
30 ft., Climb 30 ft.
STR
16
(+3)
DEX
12
(+1)
CON
17
(+3)
INT
9
(-1)
WIS
11
(+0)
CHA
9
(-1)
Saving Throws
WIS +2
Skills
Athletics +5
Condition Immunities
Blinded, Frightened
Senses
Tremorsense, Passive Perception 10
Languages
Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Actions
slash. Melee Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
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