False Appearance. While the root remains motionless, it is indistinguishable from a normal tree root.
Attack. The root can make one grab attack per round.
Grab. Melee Weapon Attack: +3, reach 10 ft., 1 target. Hit: 2 (1d4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 10) and restrained until the grapple ends. A creature grappled at the start of the root's turn automatically takes 2 (1d4) bludgeoning damage.
Description
Animated roots are thick roots of ancient trees that have burrowed into underground caverns or tunnels. They have been given movement by a powerful user of Nature's magic: a dryad or druid, etc.
Although not sentient, per se, animated roots can be given standing orders that they follow. Examples might include:
- "Restrain all humanoids who try to enter/exit this tunnel."
- "Allow any satyr/dryad/maenad to pass, but attack anyone else."
- "If someone approaches this pool, pull them underwater."
If the spellcaster who animated the root is present, he or she can use a bonus action to give specific commands to the root. Otherwise, they will follow the standing orders to the best of their ability.
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