blood rejuvenation: if anton damages a target with piercing damage anton regains half the damage dealt as hit points
fey ansestery: anton has advantage of saves against spells and cant be put to sleep by magic
order aligned: anton can chose to impose advantage or disadvantage on on a roll he can see within 30 feet of him, he can do so a number of times equal to his wisdom modifier
multi attack: anton makes 2 attacks with his rapiers per action
rapier: melee weapon attack: +15 to hit , reach 5ft, one target, hit 15 (2d10+5) piercing damage
wings of radiance: as a action anton can teleport up to 60 feet to a place that he can see
elemental burst: as a bonus action anton can create a burst of energy in 20 ft of him, all creatures in that area must make a DC 20 dex save or take 1d8 damage of a damage chosen from fire, cold, bludgeoning or knock them prone, on a success the target takes half damage and isn't knocked prone
hellish bane: as a reaction anton can cast hellish rebuke at 4th level
chaos aligned: upon being targeted by a spell anton can choose to redirect it to a random target within 30 ft of anton, he can do this a amount of times equal to his wisdom modifier
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 20 (losing initiative ties), anton takes a lair action to cause one of the following effects; anton can’t use the same effect two rounds in a row:
- summon 1d4+1 bandits within 60ft of anton
- one target gains a random condition if they fail a DC 16 con save, the effect ends when the next round on initiative count 20
- anton becomes invisible for 1 round until initiative count 20 next round
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