Medium Humanoid, Lawful Neutral
Armor Class 20
Hit Points 96 (10d12 + 30)
Speed 35 ft., Climb 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
15 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +7, CHA +9
Damage Vulnerabilities Force
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Petrified, Stunned
Senses Darkvision 120ft, Passive Perception 21
Languages Celestial, Common, Infernal, Primordial, Sylvan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

blood rejuvenation: if anton damages a target with piercing damage anton regains half the damage dealt as hit points 

fey ansestery: anton has advantage of saves against spells and cant be put to sleep by magic 

order aligned: anton can chose to impose advantage or disadvantage on on a roll he can see within 30 feet of him, he can do so a number of times equal to his wisdom modifier 

Actions

multi attack: anton makes 2 attacks with his rapiers per action 

rapier: melee weapon attack: +15 to hit , reach 5ft, one target, hit 15 (2d10+5) piercing damage

wings of radiance: as a action anton can teleport up to 60 feet to a place that he can see 

 

Bonus Actions

elemental burst: as a bonus action anton can create a burst of energy in 20 ft of him, all creatures in that area must make a DC 20 dex save or take 1d8 damage of a damage chosen from fire, cold, bludgeoning or knock them prone, on a success the target takes half damage and isn't knocked prone  

Reactions

hellish bane: as a reaction anton can cast hellish rebuke at 4th level 

chaos aligned: upon being targeted by a spell anton can choose to redirect it to a random target within 30 ft of anton, he can do this a amount of times equal to his wisdom modifier 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 20 (losing initiative ties), anton takes a lair action to cause one of the following effects; anton can’t use the same effect two rounds in a row:

  • summon 1d4+1 bandits within 60ft of anton 
  • one target gains a random condition if they fail a DC 16 con save, the effect ends when the next round on initiative count 20
  • anton becomes invisible for 1 round until initiative count 20 next round 

 

Habitat: Urban

chrizboy

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