Action Surge (1/Short Rest). Can take one additional action on their turn.
Hare Trigger: Crystal adds her proficiency bonus to her initiative.
Special Equipment: Crystal possesses a pair of Bracers of Archery, Mithiral Half Plate, a +1 Rapier, and several Potions of Growth.
Multiattack. Crystal makes 2 attacks with either one of her weapons. Any of these attacks can be made by her or her Echo, on Crystal's choice.
Rapier. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 1d8 + 6 [magical piercing] damage.
Revolver. RangedWeapon Attack: +10 to hit, range 40/120 ft., 1 target. Hit: 2d8 + 5 [piercing] damage.
Rabbit Hop (3/Long Rest): As a bonus action, Crystal can jump 15 ft. without provoking opportunity attacks. She can only use this trait if her speed is greater than 0.
Manifest Echo: Crystal can use a bonus action to magically manifest an echo of herself in an unoccupied space she can see within 15 ft. of her. The echo lasts until it is destroyed, she dismiss it as a bonus action, she manifest another echo, or until she's incapacitated.
Her echo has AC 17, 1 hit point, and immunity to all conditions. If it has to make a saving throw, it uses her bonus for the roll. It is her size, and occupies its space. If her echo is ever more than 30 ft. from her at the end of her turn, it is destroyed.
Crystal can use the echo in the following ways:
- She can mentally command the echo to move up to 30 ft. in any direction (no action required)
- As a bonus action Crystal can teleport, magically swapping places with her echo at a cost of 15 ft. of her movement, regardless of the distance between the two of them.
- When she take the Attack action, any attack she make can originate from her or the echo's space. She make this choice with each attack.
Unleash Incarnation (4/Long Rest): Crystal can heighten your echo’s fury. Whenever she takes the Attack action, Crystal can make one additional melee attack from the echo’s position.
Lucky Footwork. When Crystal fails a DEX saving throw, she can use her reaction to roll a d4 and add it to the save, potentially turning the failure into a success. Crystal can’t use this reaction if she's prone or her speed is 0.
Manifest Echo, Opportunity Attack: When a creature Crystal can see within 5 ft. of her echo moves at least 5 ft. away from it, she can use her reaction to make an opportunity attack as if she were in the echo's space.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.