Medium Undead (Any Race), Any Lawful Alignment
Armor Class 14 Medium
Hit Points 50 (5d10)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
17 (+3)
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire, Lightning
Damage Immunities Acid, Necrotic, Poison
Senses Darkvision 60ft, Passive Perception 11
Languages Common The ancestral guardian knows all languages it knew in life Known in life
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Frightening visage  Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute.If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's frightening Visage for the next 24 hours

Damage Immunities cold, necrotic, poison

Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Actions

Multiattack. the Ancestral Guardian can make 2 attacks with its war pick

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Bonus Actions

Can use its bonus action to disengage fading momentarily evading attack of opportunity.

 

Reactions

Noncoporal form as a reaction this creature can become noncorporal when attacked as a result they can reduce damage taken by 2d4

 

vengeful spirit  creature that damaged you is momentarily surrounded by black flames. The creature must make a Dexterity saving throw. It takes 1d10 necrotic  damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The ancestral guardian appears as a skeleton surrounded by a spectral visage of what it might have looked like in life. It hovers  above the ground 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Truenorsecowboy

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