Large Celestial, Lawful Good
Armor Class 17 (natural armor)
Hit Points 136 (16d8 + 64)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +10, CHA +10
Skills Insight +9, Perception +9
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 19
Languages All, Celestial, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Angelic Weapons. The censure angel's weapon attacks are magical. When the censure angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The censure angel's spellcasting ability is Charisma (spell save DC 17). The censure angel can innately cast the following spells, requiring only verbal components, however feeblemind has a range of touch:

At will: detect evil and good, detect thoughts

2/day: feeblemind

Aura of Forgetfulness. Any creature that spends more than three rounds within 30 feet of the Censure Angel must make a DC 17 Intelligence saving throw or begin forgetting the events of the past 24 hours as per the spell modify memory. Creatures under this effect are not charmed and can still act as usual. Text within this aura will slowly be erased.

Magic Resistance. The Censure Angel has advantage on saving throws against spells and other magical effects. Targeted spells or magical effects have disadvantage against the Censure Angel.

Powerful Outsider. The Censure Angel can only be affected by magical weapons or weapons treated with onyx dust.

Actions

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Grab. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: The target creature is grappled (escape DC 14). The second turn after grappling a creature, the Censure Angel will attempt to feeblemind them.

Forgetfulness. (Recharge 6). The amnizu targets one creature it can see within 60 feet of it. That creature must succeed on a DC 15 Intelligence saving throw or become stunned for 1 minute. A stunned creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target is stunned for the full minute, it forgets everything it sensed, experienced, and learned during the last 5 hours.

 

Bonus Actions

Censor Text. The Censure Angel can erase text from any book it touches as a bonus action.

Monster Tags: Angel

2ToTheCubithPower

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