Large Beast, Chaotic Good
Armor Class 13 Natural
Hit Points 40 (9d8 + 6)
Speed 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
20 (+5)
INT
30 (+10)
WIS
30 (+10)
CHA
12 (+1)
Saving Throws STR +19, INT +19, WIS +19
Skills Arcana +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Fire, Psychic
Senses Darkvision, Passive Perception 9
Languages Blink Dog Speaks through telepathy. Therefore, it speaks all languages, yet none at all. Any it needs. It speaks through telepathy.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Intimidate: every one must make wisdom saving throws. Anyone who fails gains Disadvantage  

Spellcasting. Arcananine is a lv 8 spellcaster. Its spellcasting ability is 13 (spell save DC #, +# to hit with spell attacks). Arcananine has special spell-like moves. They are:

Ember (cantrip)

Fire Blast (lv 2 spell)

Psyshock (lv 3 spell)

Actions

Psychic Terrain: a special action that powers up all psychic attacks

Crunch Attack: a 1d20+7 to hit, fixed 3 damage, causes bludgeoning damage

Flamethrower Attack: a 1d20+7 to hit, 1d8+7 damage

Bonus Actions

One bonus action per round. 

Reactions

Instinct: if Arcananine losses half HP or more, it will enter Rage status

Legendary Actions

The Legendary Action performed by this Pokémon is powerful, plus Arcananine gains Advantage for the next round. CAN ONLY BE USED ONCE  

 
Eruption: the attack is so strong, everyone is stricken with fear so great, that when Arcananine comes in for attack, they can barely move, granting Arcananine Advantage. Lasts the round after Eruption is used ONLY

Description

This great beast, Arcananine is a Pokémon so reviered, that many wrote of it in legends. The great, misty mane of a purplish tint. The strong jaw. The tough physique. It is all quite intimidating. As far as normal Pokémon typing goes, it is Fire-Psychic. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Armor

Habitat: Mountain

YoshitoHighklaw

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