Medium Humanoid (Human)
Armor Class 18 Master of Illusions
Hit Points 280 (40d6 + 120)
Speed 45 ft., He howers 1 feet over ground
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
26 (+8)
WIS
22 (+6)
CHA
22 (+6)
Saving Throws CON +11, INT +16, WIS +14, CHA +14
Skills Acrobatics +13, Arcana +26, Perception +19, Sleight of Hand +13, Stealth +13
Damage Resistances Force, Psychic, Thunder
Condition Immunities Deafened, Paralyzed, Petrified
Senses Darkvision 120 ft. Demon inside., Passive Perception 29
Languages Common, Elvish, Undercommon ; All languages demon knows (Usually abyssal and/or infernal)
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Master Of Illusion. 1:
Alex has mirror image spell on him all times. Spell will automatically activate again in his turn, Or he can use legendary action to activate it

Master Of Illusion. 2:
Alex has illusions around him all time, making his ac 18. He can use these illusions to take conditions for him, making him immune to deafened, paralyzed and petrified.

Master Of Illusion. 3:
Alex knows almost every magical secret. First time in combat, when he falls below half hit points: He draws magic on 60 feet radius centered on him, all spell effects in that area lose 1 round of duration and he gets spell slots back one for each of these levels: 7, 8 and 9.
These secrets makes his arcane knowledge so much more. (+10 to arcana)

Master Of Illusion. 4:
His magic is overflowing, making him hover just 1 feet over ground. He cannot be affected with difficult terrain, and he has advantage on stealh rolls.

Master Of Illusion. 5:
As master wizard he can boost power of some spells. All teleportation spells (ex. misty step) have their's range doubled. Also all illusion spells have their's range and duration doubled.

Demon Inside. Demon makes host stronger, giving host darkvision, innate spellcasting and Title Demon lord, host becomes more perceptive (+5 to perception). Demon takes some damage for host, giving host resistance to Psychic, Force and Thunder damage.
Host can use it's bonus action to summon power from demon, getting 15 (3d8) Temporary hit points, and healing double of that if host has taken damage. This effect can be used 5 times.

Magic Resistance. The demon gives host advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Demon inside has innate spellcasting ability is Inteligence (spell save DC 20). He/She can innately cast the following spells at 3rd level, requiring no material, somatic or verbal components:

At will: dancing lights, detect magic, identify, continual flamemirror image, speak with dead,

2/day each:bane, faerie fire, darkness, scorching ray, dispel magic, fear, vampiric touch

3/day each: hellish rebuke, misty step

Spellcasting. The Alex is a 20th-level spellcaster. Her spellcasting ability is Inteligence (spell save DC 24, +16 to hit with spell attacks). The Alex has the following Wizard spells prepared:

Cantrips (at will): mind sliver, minor illusion, toll the dead, dancing lights, thaumaturgy

1st level (4 slots): absorb elements, ice knife, shield, silent image

2nd level (3 slots): crown of madness, invisibility, mind spike

3rd level (3 slots): counterspell, lightning bolt, melf's minute meteors, major image

4th level (3 slots): banishment, blight, greater invisibility, polymorph

5th level (3 slots): immolation, mislead, Wall of Light

6th level (2 slots): fizban's platinum shield, investiture of flame, chain lightning

7th level (2 slots): crown of stars, plane shift, whirlwind

8th level (1 slot): illusory dragon, sunburst

9th level (1 slot): weird, time stop

Actions

Multiattack. Alex can cast 2 spell if both of them are under lvl 4 in same action, or
He can attack 3 times using magic flare and/or staff of demon lord.
If Spell gives new attack action, He can replace one of his 3 attacks with it.

Staff of demon lord. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, plus 15 (3d8) necrotic damage. In addition, the target must succeed on a DC 20 Wisdom saving throw or become frightened of the staff wielder for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Magic Flare. Melee or Ranged Spell Attack: +16 to hit, reach 5 ft. or range 60 ft., one target. Hit: 24 (3d12 + 8) (3d12 + 14) force damage.

Bonus Actions

 Loan from demon. Host can use it's bonus action to summon power from demon, getting 15 (3d8) Temporary hit points, and healing double of that if host has taken damage. This effect can be used 5 times.

Legendary Actions

Alex can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The drow regains spent legendary actions at the start of her turn.

Illusion Reset (No Cost)He can renew his mirror image as legendary action if he has some left, This however doesn't use charge of these actions.

Magic flare (Cost 1 Action). He makes one attack with his magic falre.

Misty escape (Cost 2 Action). He can use spell Misty step, without components.

Cast a Spell (Costs 1–3 Actions). He expends a spell slot to cast a 1st-, 2nd-, or 3rd-level spell that she has prepared. Doing so costs 1 legendary action per level of the spell.

Monster Tags: Demon Lordhumanoid

Habitat: Urban

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