Large Construct, Neutral
Armor Class 18 Armoured
Hit Points 200 (4d10)
Speed 60 ft., Its a car, it uses wheels
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +6, DEX +6, CON +6
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning
Senses Passive Perception 1
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits


Mishap threshold: If damage taken to the vehicle exceeds 30, roll on the mishap table.
Magic charge: For the vehicle to function, a spellcaster must attach a charging device to its arm. As long as the spellcaster has a spell slot, the vehicle will function. Allows the casting of Boost.


Boost: The spellcaster attached to the vehicle via Magic charge may use a spell slot to double the movement of the vehicle for a turn. Using a spell slot above 1 will add 20 feet to its movement increase after the double. At level 1, 120 ft, at level 2, 140 ft, at level 3, 160 ft.

Actions


This action can only be used to attack.
Run into something: Melee Attack:  12 dex save, reach 5 ft., 1 target. Hit:  (4d8 + 4) bludgeoning damage. The target must be directly in front of the vehicle.

Mounted Rifle: RangedWeapon Attack: +2 to hit, range 40/80 ft., 1 target. Hit:  (3d4 + 2) Peircing damage.

TheGreek365

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