Armor Class
13
Natural armor
Hit Points
8
(2d6)
Speed
5 ft.
STR
12
(+1)
DEX
18
(+4)
CON
10
(+0)
INT
6
(-2)
WIS
2
(-4)
CHA
13
(+1)
Saving Throws
DEX +6
Skills
Acrobatics +2, Perception +1, Stealth +2
Senses
Darkvision 30ft, Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Cthulhu's pet
whenever it dies it will return in 2d6 days on 1 hit point. Roll a d100 if the roll is lower then 10x the number of times resurrected Cthulhu will require a sacrifice.
Actions
Action Name. Bite
Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d4 + 0) peircing damage.
Bonus Actions
Enter the description for how bonus actions work for your monster here.
Reactions
Deflect Attack. The rabbit imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the rabbit.
Description
A normal bunny with a few missing limbs and other body parts replaced by mechanical body parts.
Comments