Medium Humanoid, Chaotic Good
Armor Class 16 Studded Leather
Hit Points 25 (2d8 + 16)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
10 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +5, WIS +4
Damage Resistances Psychic
Senses Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Evasion. Arabelle takes half damage on Dexterity saving throws she fails, and none if she succeeds. 

Portent. Once per day, Arabelle rolls two d20s and records the result. She can replace any roll with either of these two results. 

Limited Spellcasting. Arabelle can cast the legend lore spell once per day. 

Actions

Focus. Arabelle peers into the future, granting one ally she can see a d8 on their next attack or saving throw. 

Distracting Call. Arabelle shouts at an enemy that can hear her. The target must succeed on a DC 17 Wisdom saving throw, or have disadvantage on its attack rolls until the end of its next turn. 

Wand of Viscid Globs. Arabelle targets a creature she can see within 60 ft. +6 to hit, restrained, DC 15 Strength save (1-2 charges).

Bonus Actions

Cunning Ally. Arabelle takes the help, dash or disengage action. 

Reactions

Uncanny Dodge. Arabelle takes no damage from one attack that hits her. 

Limited Omniscience (1/Day). In response to her allies having to make a saving throw, Arabelle can immediately grant them advantage on their saves. After doing so, she is stunned until the end of her next turn. 

Dr_Backdoor

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