Small Construct, Lawful Evil
Armor Class 15 Natural Armor
Hit Points 60 (6d10 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
11 (+0)
CHA
8 (-1)
Senses Darkvision 20ft, Passive Perception 8
Languages Understands All Languages but Cannot Speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The cadaver collector has advantage on saving throws against spells and other magical effects.

Summon Imp (Recharges after a Short or Long Rest). As a bonus action, the cadaver collector calls up out below; 1 imp is summoned in an unoccupied space within 15 feet of the cadaver collector. The imp acts right after the cadaver collector on the same initiative count and fights until its destroyed. It disappears when the cadaver collector is destroyed.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AnimeIsMistaken

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