Large Beast, Neutral Good
Armor Class 17 (natural armor)
Hit Points 90 (9d10)
Speed 60 ft., Climb 60 ft.
STR
22 (+6)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
18 (+4)
CHA
4 (-3)
Saving Throws STR +9, WIS +7
Skills Perception +12
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 25
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Charge. If the Bovine Guardian moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d12) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 50 feet away and knocked prone.

Bovine Detection. The Bovine Guardian detects all minotaurs, cows, goats, and bull within 250ft of it.

Protecter's Desperation. Whenever defending one of the named bovine creatures it does double damage and has advantage on attacks against creatures who are harming them.

Actions

Multiattack. The Bovine Guardian makes two gore attacks and three fist attacks

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. Target is knocked back by 10ft on a hit.

Fist. Melee Weapon Attack. 1d20+6 to hit. 15ft range. 3d8+6 bludgeoning damage and target is knocked back by 20ft.

Description

These hulking minotaur-like beasts standing 15ft tall to protect the bovine like creatures such as cows, bulls, goats, and even minotaurs. They were made to protect the bovines from the fey wild and anyone who would dare harm the bovines they are supposed to protect would be in a world of pain and on a skewer of the Bovine Guardian's horn.

Habitat: ForestGrasslandHillUrban

RORN_THE_RIGHTOUS

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