Cunning Action. On each of its turns, the trickster can use a bonus action to take the Dash, Disengage, or Hide action.
Evasion. If the trickster is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the trickster instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack (1/Turn). The trickster deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the trickster that isn’t incapacitated and the trickster doesn’t have disadvantage on the attack roll.
Spellcasting. The arcane trickster is a 4th-level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). They have the following wizard spells prepared.
Cantrips (at will): friends, mage hand, minor illusion (the trickster can create both a sound and an image with one casting), prestidigitation, poison spray
1st level (4 slots): charm person, color spray, hideous laughter
2nd level (3 slots): mirror image, phantasmal force
Multiattack. The trickster makes three attacks with its shortsword.
Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Light Crossbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Uncanny Dodge. The trickster halves the damage that it takes from an attack that hits it. The trickster must be able to see the attacker.
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