Medium Undead, Chaotic Evil
Armor Class 15
Hit Points 78 (4d10 + 54)
Speed
STR
17 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws STR +6, CHA +6
Damage Resistances Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Poisoned
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Two Heads. Vulukith has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Incorporeal Movement. Vulukith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. Vulukith can innately cast the following spells (DC 14, +6 to hit):

(at will): Eldritch Blast, Lightning Lure
3/day: Darkness, Misty Step, Ray of Enfeeblement
1/day: Fear, Shadow of Moil, Vampiric Touch

Actions

Multiattack. Vulukith makes a Greatsword and a Claw attack.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 11 (2d6 + 3) slashing damage. 

Claw. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 7 (1d6 + 3) slashing damage. 

Reactions

Parry. Vulukith adds +2 to his AC against one melee attack made against him.

Description

Vulukith is a two headed undead that swore to guard the Urn of Souls, convinced that without it, The Wayward Empire cannot succeed.

Lukasha7

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