Medium Humanoid (Tabaxi), Neutral Evil
Armor Class 18 (+3 Leather)
Hit Points 108 (15d8 + 78)
Speed 30 ft.
STR
9 (-1)
DEX
19 (+4)
CON
15 (+2)
INT
11 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +9, INT +5
Damage Resistances Poison
Senses Passive Perception 17
Languages Thieves' cant plus any two languages
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Displacement. at the start of Conquests turn, until they are hit, all attacks against them are at disadvantage.

Evasion. If Conquest is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, Conquest instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Nemesis Marker. As an action, while carrying Nemesis, Conquest can call out a persons name that they can see or imagine in their mind.  This person is marked by Nemesis, until he uses an action to dismiss the marker, or until that person is killed.  When a marked creature or person is hit by Nemesis with an attack, that creature takes an additional 15 (5d6) damage.

Nemesis strike. at the start of Conquests turn when they attack with Nemesis against a marked target they can forfeit movement and all other actions to make a single attack with Nemesis.  their attack has a -10 to the roll, on hit however, they deal an extra 30 damage on top of any damage rolled.

Sneak Attack. Once per turn, Conquest deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of him that isn't incapacitated and doesn't have disadvantage on the attack roll.

Unque Magic Item. Nemesis, +3 leather armor, Clock of Displacement

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Nemesis (Shortbow). Ranged Weapon Attack: +12 to hit, range 80/320 ft., one target. Hit: 10 (1d6 + 7) piercing damage.

Description

Conquest, or Conrad Void, is a jet black Tabaxi.  When they are not with their brothers and sister Four Horsemen, they can be found wandering towns looking like a Tabaxi noble in proper attire for the royal lineage.  While as Conquest they wear a black cloak of displacement and dark leather armor to give them as much advantage within the shadows of the world as possible.

At a young age, Conrad worked the streets as a thief and pickpocket.  When he was just reaching his adult life was when he took his first life, a simple thieving job that went bad and his mark ended up on the sharp end of Conrad blade, however this action didn't scare or frighten Conrad, he enjoyed it.  From then on he found an assassins guild to join and worked hits and evidence planting jobs for the guild.  While out in the world he came across a man called Dean Malthael.  Dean told Conrad, that his skills and talents were wasted on the guild.  Dean showed him what true power could be in Conrad's hands.  A Legendary artifact known as Nemesis, a shortbow crafted for an assassin of the Twilight King.  A legend within the circles of all assassin and thieves guilds alike.

Conrad, intoxicated by the story and potential of Nemesis made it his main goal to find this cherished weapon and take up the mantle of being the best and most powerful assassin to have ever lived.

Previous Versions

Name Date Modified Views Adds Version Actions
4/26/2022 5:09:39 PM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

shdogaymer

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