Medium Beast, Any Chaotic Alignment
Armor Class 16 Steel Plates
Hit Points 43 (7d8 + 15)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
2 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +6, CON +5
Damage Resistances Acid
Senses Darkvision 20 ft, Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Cavalry Tactics

When ridden this creature imposes disadvantage for it and its rider on attacks of opportunity.

Actions

Action Name. Bite

Action Melee Attack. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (2d6 + 2) [Piercing] damage. 

Target must make a DC14 strength saving throw or be grappled by the squig

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/26/2022 7:53:07 PM
1
0
--
Coming Soon
4/26/2022 8:01:11 PM
1
1
--
Coming Soon
Nomenleftalive

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