Large Humanoid, Chaotic Evil
Armor Class 18 Dark dwarf and elf armor
Hit Points 20 (16d8 + 2)
Speed 30 ft., Walk 50 ft.
STR
19 (+4)
DEX
19 (+4)
CON
18 (+4)
INT
18 (+4)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +6, DEX +6
Skills Acrobatics +18, Deception +18
Damage Vulnerabilities Acid
Damage Resistances Cold
Condition Immunities Charmed, Frightened
Senses Darkvision, Tremorsense, Passive Perception 18
Languages All he is also a translator, Draconic all
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Swarm.The dark king will  go into the shadows and reaper in any shadow,if the shadow is 5 feet away from player they are stuned for 1 action and the dark king will gain another action.

Life span(special ability must have been killed and brought back first)It will take half of your hit points(if roll ower then 16 on con save)and gain them.

 Rebirth.once the body is completley destroyed its spirit wil wander to the hasa'ktom kingdom there it will get it's new body.it will awaken after 15 hours and hunt you down.

Actions

Mortal strike.The dark king will evade any attack if roll over 18 any time this is used(may ony be used twice.can be used when not the kings turn.)and reflect the damage back.

na'idoth dagger.Plus 4 to hit.when hit with this dagger you take 2d4 damage plus 1 d4 necrotic damage for 2 turns after you take 1d4 for every action you make.(infinite use)

Dark sword of tormination.Plus 3 to hit.when hit with this sword you take 1d8 plus 1d6 necrotic damage.(infinite use)

Dark shot.(Infinite use)If within 30 ft the King can use dark sohot this has a plus 4 to hit and will deal 1d8 normal and 1d4 necrotic damage this wil also send you flying backward 6 feet.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Flight.The dark king can fly loking like a black smokey streak he can go 40 mies per turn.

Shadow form.He makes a shadowey black smoke copy of him self that only has 10 hp but he can swap places with the clone and the clone can perform one action Dark sword attack.The clone fades after 10 turns.

Dark gaze.The dark king puts target in a daze making them not able to move(if fai 16 con save check)for 2 turns.

Dark tornado.anything within 40 feet of tornado is put within effects of Dark gaze.(ths puts Dark king at half hp.He may use this only once per day)

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clad in dark dwarf and elven made armor that emits dark light he wears a silver and black crown but when not wearing armor he wears and silver black cloak he usaly wears this over hes armor.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

jaxson23

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