Armor Class
16
(Chain Mail)
Hit Points
45
(6d10 + 4)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
15
(+2)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Saving Throws
CHA −1
Damage Vulnerabilities
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Understands all languages it knew in life but can't speak
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
There is 1 Skeletal Mage as the hoard’s leader and can use 3 3rd necro spells of DM’s choosing
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d10 + 4) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (2d12 + 6) piercing damage.
Reactions
Skull Arrows. Ranged Weapon Attack: to hit, range 60 ft., three targets. Hit: 5 (2d4 + 2) piercing damage.
Description
These Skeletons come from an ancient time and have broken iron helmets, chipped skulls, swords, and bones, cobwebs strewn about, and missing teeth. This hoards doesn’t die again until it gets its vengeance on the kingdom that killed it, or until the hoard takes 50 fire damage.
Comments