Large Beast, Typically Neutral
Armor Class 18 Natural armor
Hit Points 95 (10d12 + 30)
Speed 10 ft.
STR
20 (+5)
DEX
3 (-4)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +7
Skills History +2, Insight +2
Senses Darkvision 60 ft, Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Tortoiseshell. The giant tortoise withdraws its head and legs into its shell. While withdrawn, the giant tortoise cannot move or take any actions but gains a +4 bonus to AC. It can end this effect as a bonus action.

Description

The mighty giant tortoise is a placid creature of immense strength and hardiness. Growing to the size of a small elephant and protected by a sturdy shell, it slowly roams and munches on greens.
A giant tortoise can be ridden or used as a draft animal. They are occasionally trained as cargo haulers or hitched to caravans for a "steady" pace. However they are difficult to breed and train for anything more complex than hauling and following.

This giant tortoise was Awakened by a druid long ago. Originally a companion for the traveling salesperson, they now carry on the business alone. One can find them in the most dangerous and precarious of places, selling to desperate adventurers at a hefty markup.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2022 3:34:05 AM
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Monster Tags: Misc Creature

EmJLS

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