Armor Class
19
(spiked armor)
Hit Points
325
(20d12 + 100)
Speed
40 ft.
STR
24
(+7)
DEX
14
(+2)
CON
24
(+7)
INT
6
(-2)
WIS
10
(+0)
CHA
11
(+0)
Saving Throws
STR +12, CON +12
Senses
Passive Perception 10
Languages
Common, Loxodon
Challenge
14 (11,500 XP)
Proficiency Bonus
+5
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Relentless Rage If you drop to 0 hit points while you’re raging and don’t die, you can make a DC 10 CON saving throw. If you succeed, you drop to 1 hit point instead.The DC increase by 5 each time you use this after the first, resetting to 10 after a short or long rest.Relentless Rage: (No Action)
Brutal Critical You can roll three additional weapon damage dice when determining the extra damage for a critical hit with a melee attack.
Spiked Retribution When a creature within 5 feet of you hits you with a melee attack, the attacker takes 3 piercing damage if you are raging, aren’t incapacitated, and are wearing spiked armor.
Indomitable Might If your total for a Strength check is less than your Strength score, you can use that score in place of the total.
Actions
Multiattack Burjaj makes 2 attacks each time she takes the attack action
Greataxe of Certain Death . Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 7) slashing damage.
When you damage a creature with an attack using this magic greataxe, the target can’t regain hit points until the start of your next turn.
Javelin of Lightning +13 to hit, range 30 (120), 1d6+7 piercing, Dex 13 Save or 4d6 lightning, half on a save
Bonus Actions
Rage As a bonus action enter a rage for up to 1 minute (10 rounds).You gain advantage on STR checks and saving throws (not attacks), +4 melee damage with STR weapons, resistance to bludgeoning, piercing, slashing damage. You can't cast or concentrate on spells while raging.
Battlerager Charge You can take the Dash action as a bonus action while you are raging.
Great Weapon Master On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 HP with one, you can make one melee weapon attack as a bonus action. Before you make a melee attack with a heavy weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll to add +10 to the attack's damage.
Description
Keen Smell You have advantage on Wisdom (Perception), Wisdom (Survival), and Intelligence (Investigation) checks that involve smell.
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