Strong Build. City Guard has advantage on saving throws against being grappled or restrained.
Second Wind (1/Encounter). City Guard can use a bonus action on its turn to regain hit points equal to 9 (1d10+4).
Multiattack. City Guard makes two attacks.
Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Description
City Guards are a law enforcement and security formations found in many countries and historical periods, usually subordinate to the local municipal government. Historically many cities had their own guard formations, which doubled as police and military forces in times of need.
Previous Versions
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4/27/2022 12:27:41 AM
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4/27/2022 1:00:54 AM
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4/27/2022 1:06:19 AM
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4/27/2022 1:15:34 AM
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