Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (Scale Mail)
Hit Points 60 (8d10 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Skills Athletics +5, Intimidation +3, Perception +2, Survival +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Strong Build. City Guard has advantage on saving throws against being grappled or restrained.

Second Wind (1/Encounter). City Guard can use a bonus action on its turn to regain hit points equal to 9 (1d10+4).

Actions

Multiattack. City Guard makes two attacks.

Halberd. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Description

City Guards are a law enforcement and security formations found in many countries and historical periods, usually subordinate to the local municipal government. Historically many cities had their own guard formations, which doubled as police and military forces in times of need.

Previous Versions

Name Date Modified Views Adds Version Actions
4/27/2022 12:27:41 AM
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4/27/2022 12:41:06 AM
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4/27/2022 1:00:54 AM
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4/27/2022 1:06:19 AM
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4/27/2022 1:15:34 AM
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Monster Tags: NPC

Habitat: Urban

AlexlehanderLeo

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