Cunning Action. On each of its turns, city thief can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). City Thief deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.
Multiattack. City Thief makes two attacks. If it has a dagger drawn, it can also make a dagger attack as bonus action.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
City Thiefs rely on skill, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem and are capable of stealing almost anything.
Previous Versions
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4/27/2022 12:27:38 AM
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4/27/2022 1:00:50 AM
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8
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4/27/2022 1:15:41 AM
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8
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