Armor Class
12
(Leather Armor)
Hit Points
26
(4d10 + 4)
Speed
30 ft.
STR
14
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
10
(+0)
WIS
8
(-1)
CHA
10
(+0)
Senses
Passive Perception 9
Languages
Any one language (usually Common)
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
Comments