Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (Leather Armor)
Hit Points 26 (4d10 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Senses Passive Perception 9
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

Sling. Ranged Weapon Attack: +3 to hit, range 30/120ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Description

Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.

Monster Tags: NPC

Habitat: Urban

AlexlehanderLeo

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