Huge Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 25 ft., Swim 40 ft.
STR
18 (+4)
DEX
5 (-3)
CON
17 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
15 (+2)
Skills Arcana +5, History +2, Religion +7, Stealth +5
Senses Passive Perception 10
Languages Celestial, Common --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hold Breath. The crocodile can hold its breath for 30 minutes.

Spellcasting. Pope angier is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). The Crocodile Pope has following Nature domain cleric spells prepared:
Cantrips (at will): resistance, spare the dying, thaumaturgy, toll the dead 
1st level (4 slots): animal friendship, bane, cure wounds, inflict wounds, protection from evil and good, speak with animals 
2nd level (3 slots): barkskin, hold person, silence, spike growth, spiritual weapon
3rd level (2 slots): animate dead, dispel magic, plant growth, [Tooltip Not Found], wind wall

Actions

Multiattack. The crocodile makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Monster Tags: Misc Creature

Habitat: Swamp

Dankasaurus_

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