Small Dragon (Angel), Neutral
Armor Class 19 (natural armor)+special forge armor
Hit Points 1 (18d12)
Speed 40 ft., Burrow 30 ft., Fly 80 ft.
STR
10 (+0)
DEX
20 (+5)
CON
16 (+3)
INT
16 (+3)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws DEX +14, CON +12, WIS +14, CHA +13
Skills Perception +7, Stealth +5
Damage Vulnerabilities Force
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Restrained
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 15
Languages Common, Draconic All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Baby mage can be trained to be healer or battle mage

Baby mind nature is decide by who it meets

Is a quest only monster

Actions

Multiattack. The dragon can use its cute It then makes three attacks: one with its bite and two with its claws.long rest needed

Bite. Melee Weapon Attack: +6 to hit, reach 1ft., one target. Hit: 6 (2d6 + 7) piercing damage plus 5 (1d8) lightning damage.

Claw. Melee Weapon Attack: +4 to hit, reach 1 ft., one target. Hit: 7 (2d4 + 3) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 3 ft., one target. Hit: 6 (2d4 + 3) bludgeoning damage.

Cute creature will aviud attacking

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 20-­foot line that is 5 feet wide. Each creature in that line must make a DC 10 Dexterity saving throw, taking 10 lightning damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 2 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 6 (2d4 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Description

Innocent helpful cheery nature can speak all langueges

Monster Tags: Angel

Habitat: CoastalDesertForest

Dungeondude14

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