Medium Undead, Chaotic Neutral
Armor Class 10 (Ghost Boi)
Hit Points 22 (5d8)
Speed 30 ft., Fly 40 ft.
STR
7 (-2)
DEX
10 (+0)
CON
10 (+0)
INT
15 (+2)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws INT +4, WIS +4
Skills Arcana +4, History +4, Religion +4
Damage Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Damage Immunities Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands all languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. Alas can move through other creatures and objects as if they were difficult terrain. He takes 5 (1d10) force damage if he ends his turn inside an object.

Avoidance. If Alas is subjected to an effect that allows him to make a saving throw to only take half damage, Alas instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Arcane Ward. Alas is protected by a magical arcane ward with a hit point maximum of 9. Whenever Alas would take damage the ward takes it instead. If this damage reduces the ward to 0 hit points, Alas takes any remaining damage. Whenever Alas casts an abjuration spell of first level or higher the ward regains hit points equal to twice the spell's level. The ward regains all of its hit points after Alas completes a long rest. 

Spellcasting. Alas is a 2nd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). Alas has the following Wizard spells prepared: 

Cantrips: Chill Touch, Fire Bolt, Prestidigitation

1st level (3 slots): Alarm, Disguise Self, Fog Cloud, Mage Armor, Magic Missile, Shield

 

Actions

Withering Touch. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.

Previous Versions

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4/27/2022 6:17:29 AM
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4/27/2022 6:18:56 AM
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Habitat: UnderdarkUrban

Smuag

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